This is my 2nd portfolio project, the goal was to create a HUD for a Sci-fi game such as Cyberpunk: 2077 or RoboCop: Rouge City then to implement it in Unreal Engine 5. All the scanning functionality was made by me in a previous course in preparation for the portfolio course. I did not make any of the 3D models for this project, all of them were sourced from FAB.
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I used Figma to quickly make different mockups and concepts for how I wanted the HUD to look. Most of the assets were made directly in Figma since I wanted a very minimal and modern look for them using mostly simple shapes. I then implemented it in UE5, using the animator to animate all the different animations that I could then trigger as necessary from blueprints. I tried to work very modular this project to allow for easy changes to the UI, the popup that appears after scanning retrieves things such as the title and text from the scanned object blueprint which also makes it easy to change just by changing one line of text in the BP.
Video showcasing all HUD in-action