My fifth and sixth game project at The Game Assembly, Diablo 3 clone in the Heroes of The Storm artstyle. My group was also given the theme "Swamp Maze". It was developed in an in-house engine that the programmers built over the course of the project. This game was split into two parts, a prepod phase that was 4 weeks halftime and then a work phase that was 10 weeks halftime.
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I created all 3 enemies and a 3D chest asset, I also made all the UI. Since we we're working in a completely new in-house engine I tried to keep the UI as simple as possible, in an attempt to reduce to workload on the programmers, while still making it look aesthetically similar to the rest of the game. Since I didn't do that much 3D this project I had a lot of time left to iterating on the UI and really making sure I was getting feedback and then implementing it.
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